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Transmit Cadence Pattern Configure 0x0030
SwitchKit Name
TransmitCadencePatternConfig
Type
EXS API and SwitchKit API message
Description
Transmit Cadence Pattern Configure 0x0030
This message is used to allow the host to configure any transmit cadence pattern. The host can create the cadence and the duration of the tone needed.
Each cycle block shown below represents two durations, either of which could be silence (Tone ID=0) or some valid Tone ID. These cycle blocks can be repeated or strung together with different cycle blocks. For tones which are to be continuously on the duration should be set to 0xFFFF.
Sent by
SwitchKit Code
Configuration
TransmitCadencePatternConfig (
Node = integer,
UpdateFlag = integer,
Action = integer,
Data = byte array);
C Structure
typedef struct {
UBYTE UpdateFlag;
UBYTE Action;
UBYTE Data[251];
} XL_TransmitCadencePatternConfig;
C++ Class
class XLC_TransmitCadencePatternConfig : public XLC_OutboundMessage {
public:
UBYTE getUpdateFlag() const;
void setUpdateFlag(UBYTE x);
UBYTE getAction() const;
void setAction(UBYTE x);
const UBYTE *getData() const;
UBYTE *getData();
void setData(UBYTE *x);
};
Overview of message
The following table provides an overview of this message. The table following it, provides the detail for each byte.
MESSAGE (White) |
RESPONSE (Gray) |
||
Byte |
Field Description |
Byte |
Field Description |
0 |
Frame (0xFE) |
0 |
Frame (0xFE) |
1, 2 |
Length (0x00NN) |
1, 2 |
Length (0x0007) |
3, 4 |
Message Type (0x0030) |
3, 4 |
Message Type (0x0030) |
5 |
Reserved (0x00) |
5 |
Reserved (0x00) |
6 |
Sequence Number |
6 |
Same Sequence Number |
7 |
Logical Node ID |
7 |
Logical Node ID |
8, 9 |
|||
10 |
Checksum |
||
8 |
Update All Flag |
|
|
9 |
Action |
||
10 |
Data[0] |
||
: |
: |
||
: |
Checksum |
EXS API Hex Format - Detailed
MESSAGE (White) |
RESPONSE (Gray) |
||
Byte |
Field Description |
Byte |
Field Description |
0 |
Frame (0xFE) |
0 |
Frame (0xFE) |
1, 2 |
Length (0x00NN) |
1, 2 |
Length (0x0007) |
3, 4 |
Message Type (0x0030) |
3, 4 |
Message Type (0x0030) |
5 |
Reserved (0x00) |
5 |
Reserved (0x00) |
6 |
Sequence Number |
6 |
Same Sequence Number |
7 |
Logical Node ID |
7 |
Logical Node ID |
8, 9 |
Status (MSB, LSB) |
||
10 |
Checksum |
||
8 |
Update All Flag A configuration is "engaged" when it is used when the tone is transmitted. 0x00 Store configuration but do not engage it. This is the normal case for large configuration of parameters. 0x01 Engage configuration immediately This is usually set for the last configuration message so configuration engaging
NOTE: A Transmit Tone Query message shows the configuration as updated even when the |
||
9 |
Action 0x01 Configure Pattern |
||
10 |
Data[0] The following data representation uniquely identifies a cadence pattern to be generated
Data[0] Transmit Cadence Pattern ID Data[1] Number of Cycle Blocks Data[2] Block 1 Tone ID Data[3] Reserved Data[4] Block 1 On Duration, MSB Data[5] Block 1 On Duration, LSB Data[6] Block 1 Off Duration, MSB Data[7] Block 1 Off Duration, LSB Data[8] Number of times to execute this on and off cadence within this block, MSB Data[9] Number of times to execute this on and off cadence within this block, LSB : Data[n++] Block n Tone ID Data[n++] Reserved Data[n++] Block n On Duration, MSB Data[n++] Block n On Duration, LSB Data[n++] Block n Off Duration, MSB Data[n++] Block n Off Duration, LSB Data[n++] Number of times to execute this on and off cadence within this block, MSB Data[n++] Number of times to execute this on and off cadence within this block, LSB |
||
: |
Checksum |
Example
NOTE: To transmit the pattern continuously, do not set the "Number of times. . ." parameter in this message to 0xFFFF. Instead, set the appropriate parameter in the Connect Tone Pattern message. Please refer to the Connect Tone Pattern message for more information.
The following example shows the message contents that would be sent to configure a specific cadence pattern to be transmitted on any channel.
Durations are expressed in 10 ms units.
Configure Pattern: Pattern ID Number 2 (Ringback)
Cycle Block 1: Tone ID 4, 400 ms On/200 ms Off, execute once
Cycle Block 2: Tone ID 4, 400 ms On/3000 ms Off, execute once
Byte |
Message |
Value |
---|---|---|
0 |
Frame |
0xFE |
1 |
Length, MSB |
0x00 |
2 |
Length, LSB |
0x19 |
3 |
Message Type, MSB |
0x00 |
4 |
Message Type, LSB |
0x30 |
5 |
Reserved |
0x00 |
6 |
Sequence Number |
SN |
7 |
Logical Node ID |
0xFF |
8 |
Update All Flag |
0x01 |
9 |
Action |
0x01 |
10 |
Data[0]: Transmit Pattern ID (0x01-0x3F) |
0x02 |
11 |
Data[1]: Number of Cycle Blocks |
0x02 |
12 |
Data[2]: Block 1 Tone ID |
0x04 |
13 |
Data[3]: Reserved |
0x00 |
14 |
Data[4]: Block 1 On Duration, MSB |
0x00 |
15 |
Data[5]: Block 1 On Duration, LSB |
0x28 |
16 |
Data[6]: Block 1 Off Duration, MSB |
0x00 |
17 |
Data[7]: Block 1 Off Duration, LSB |
0x14 |
18 |
Data[8]: Number of times to execute this cycle, MSB |
0x00 |
19 |
Data[9]: Number of times to execute this cycle, LSB |
0x01 |
20 |
Data[10]: Block 2 Tone ID |
0x04 |
21 |
Data[11]: Reserved |
0x00 |
22 |
Data[12]: Block 2 On Duration, MSB |
0x00 |
23 |
Data[13]: Block 2 On Duration, LSB |
0x28 |
24 |
Data[14]: Block 2 Off Duration, MSB |
0x01 |
25 |
Data[15]: Block 2 Off Duration, LSB |
0x2C |
26 |
Data[16]: Number of times to execute this cycle, MSB |
0x00 |
27 |
Data[17]: Number of times to execute this cycle, LSB |
0x01 |
28 |
Checksum |
CS |