You are here: CSP API Reference > 1 EXS & SwitchKit API Messages > Connect To Conference 0x004E
SwitchKit Name
ConnectToConference
Type
EXS API and SwitchKit API message
Description
Connect To Conference 0x004E
NOTE: If you are using the DSP Series 2 card, use the Resource Connect 0x0127 message to connect to a conference.
Use this message to add a channel to a conference on an MFDSP or DSP-ONE card. The channel to be added to a conference must be in one of the following states: inseized, parked, connected, or outseized.
Sent by
SwitchKit Code
C Structure
typedef struct {
unsigned short Span;
UBYTE Channel;
unsigned short ConferenceID;
} XL_ConnectToConference;
C Structure Response
typedef struct {
unsigned short Status;
unsigned short Span;
UBYTE Channel;
} XL_ConnectToConferenceAck;
C++ Class
class XLC_ConnectToConferenceAck : public XLC_AcknowledgeMessage {
public:
unsigned short getStatus() const;
void setStatus(unsigned short x);
unsigned short getSpan() const;
void setSpan(unsigned short x);
UBYTE getChannel() const;
void setChannel(UBYTE x);
};
C++ Class Response
class XLC_ConnectToConference : public XLC_OneChannelOutbound {
public:
unsigned short getSpan() const;
void setSpan(unsigned short x);
UBYTE getChannel() const;
void setChannel(UBYTE x);
unsigned short getConferenceID() const;
void setConferenceID(unsigned short x);
};
EXS API Hex Format
MESSAGE (White) |
RESPONSE (Gray) |
||
Byte |
Field Description |
Byte |
Field Description |
0 |
Frame (0xFE) |
0 |
Frame (0xFE) |
1, 2 |
Length (0x00NN) |
1, 2 |
Length (0x00NN) |
3, 4 |
Message Type (0x004E) |
3, 4 |
Message Type (0x004E) |
5 |
Reserved (0x00) |
5 |
Reserved (0x00) |
6 |
Sequence Number |
6 |
Same Sequence Number |
7 |
Logical Node ID |
7 |
Logical Node ID |
: |
0x00 - Individual AEs |
8, 9 |
0x1D03 Invalid Channel State: Channel Idle 0x1D09 Invalid Channel State: L3 CLear Wait Also see Common Response Status Values chapter |
Number of AEs to follow |
|||
AE |
|||
: |
Conference ID (MSB, LSB) The number assigned to the |
: |
AIB Same as message |
: |
Checksum |
||
: |
Checksum |