Demonstrates context sharing on a local server. Use csplayrc to
Attach and share contexts.
Hand off Natural Access object descriptors or context names from application to application.
Queue and receive events through shared communication contexts.
csplayrc [options]
where options include:
Option |
Use this option to specify... |
---|---|
-m contextname |
The context name for the communication context. Default: commn-cxt Note: This name must be the same communication context name as specified with incta. |
-F filename |
The name of the Natural Access configuration file. Default: cta.cfg |
ctaAttachContext, ctaCreateContextEx, ctaQueueEvent, vceCreateFile, vceOpenFile, vcePlayList, vceRecordMessage
csplayrc provides the same functionality as incta, but executes commands through a context shared by both csplayrc and incta. csplayrc performs voice play and record functions, while incta performs call control for incoming calls.
Note: When two applications are using a local server, an application-defined context name (specified with ctaCreateContextEx) can be used with ctaAttachContext as a substitute for an object descriptor. The object descriptor consists only of the host name and a context name.
csplayrc works with incta as described in the following table:
Step |
Action |
1 |
When you start csplayrc, it creates and names a context (by default named commn-cxt) that is used for sharing events with incta. csplayrc uses ctaWaitEvent to listen for events on the event queue. |
2 |
When you start incta (specifying the -C option for server mode), it creates and names a context, and opens the Natural Call Control (NCC) service and the Voice Message (VCE) service on the context. |
3 |
incta uses ctaAttachContext to attach to the context created by csplayrc (commn-cxt), and uses ctaQueueEvent to send APPEVN_CONTEXT_NAME to the context's event queue. The buffer field in APPEVN_CONTEXT_NAME points to the context name used to create the context in step 2. |
4 |
csplayrc receives APPEVN_CONTEXT_NAME and extracts the context name from the buffer field of the event. csplayrc uses ctaAttachContext to attach to the context. |
5 |
When incta receives calls, it uses ctaQueueEvent to send APPEVN_RECORD_MESSAGE or APPEVN_PLAY_MESSAGE to the communication context event queue according to the input the user supplies. |
6 |
Depending on the type of events it receives on the event queue, csplayrc uses appropriate VCE service functions to play or record voice messages for the specified calls. |
Complete the following steps to run csplayrc with incta. This procedure assumes you are testing on an AG 2000 board that has a 2500-type telephone connected to one of the lines.
Note: After Step 2, this procedure is identical to that used for running incta.
Step |
Action | ||||||||
1 |
Start csplayrc by entering the following command at the prompt: csplayrc | ||||||||
2 |
Start incta by entering the following command at the prompt: incta -C -b n -s [stream:]slot -p wnk0 | ||||||||
3 |
Specify the board and timeslot for the handset you are using. | ||||||||
4 |
Take the handset off-hook. The wink-start is acknowledged. | ||||||||
5 |
Enter three DTMF digits as the address.
Otherwise, the call connects and the demonstration proceeds into the conversation state. You are prompted to record voice, play back your recorded sample, or hang up. | ||||||||
6 |
Select the record voice option. You hear the record beep prompt. | ||||||||
7 |
Begin speaking after the prompt. After you stop speaking, the record operation terminates, and you return to the options menu. | ||||||||
8 |
Select the playback option. The sample you just recorded plays back, and you return to the options menu. | ||||||||
9 |
Select the hang-up option. |